Artefact study · 16 regular worlds

What happens to Travian servers after artefacts release?

We compared map snapshots around the listed artefact dates on 16 regular worlds. Village ownership changes became more frequent per mapped account, while direct moves between alliances became less frequent.

Explore world statistics

More village changes, fewer alliance switches

Across the 16 worlds, the observed player-to-player village ownership-change rate rose from 10.94 to 15.79 per 1,000 mapped account-days. It rose on 14 of the 16 worlds when each was measured separately. Raw counts increased from 3,593 to 4,300.

Direct moves from one alliance to another fell from 7.32 to 4.97 per 1,000 mapped account-days. The rate fell on 12 worlds. Raw direct switches declined from 2,404 to 1,352. An account that left an alliance and appeared without one in a snapshot before joining another does not count as a direct switch.

These are two seven-day windows around listed artefact dates, with a buffer between them. They describe changes over time, not proof that artefacts caused them. Server age, player activity, alliances, registration and war plans may also have changed.

Pooled results across 16 worlds. An account-day is one mapped account at the start of a daily interval.
MeasureBefore: countAfter: countBefore: per 1,000 account-daysAfter: per 1,000 account-days
Player-to-player village changes3,5934,30010.9415.79
Direct alliance switches2,4041,3527.324.97

The answer depends on server speed

The six 3x worlds all saw a rise in the village-change rate and a fall in the direct-switch rate. Together, their village rate rose from 13.92 to 19.11 per 1,000 account-days. Their direct-switch rate fell from 7.48 to 4.81.

The seven 1x worlds showed a smaller pooled shift. Their village-change rate rose from 4.95 to 5.59; their direct-switch rate changed from 3.90 to 3.86. Individual worlds varied. The 2x and 5x groups contain only one and two worlds, so treat those rows as examples rather than reliable speed-wide benchmarks.

Each rate is pooled within its speed group. Comparing before and after within the same worlds is more informative than comparing the speed groups with one another.

Observed changes per 1,000 mapped account-days; each speed group uses the same worlds before and after
SpeedWorldsVillage changes beforeVillage changes afterAlliance switches beforeAlliance switches after
1x74.955.593.903.86
2x110.1112.075.981.80
3x613.9219.117.484.81
5x213.3526.3313.018.31

What the counts actually measure

A village change means the same village ID belonged to two different player accounts in consecutive daily maps. We included it only when the receiving account was already present in the earlier map. It can represent a hostile conquest or a planned handover. New settlements and Natar-owned villages are excluded.

That exclusion matters around artefacts: Travian’s artefact rules say artefacts first appear in Natar villages. Our player-to-player count does not include taking those villages from Natars, and the maps do not tell us which attacks targeted artefacts.

A direct alliance switch means the same player had two different non-zero alliance IDs in consecutive maps. We count joins from no alliance and departures to no alliance separately. Snapshots cannot tell us the reason for a move, or reveal intermediate events that occur between captures.

Why normalize by mapped accounts?

The before windows contained 328,429 account-days; the after windows contained 272,273. Each is the sum of the player accounts visible at the beginning of each daily interval. Fewer accounts on the map can change raw totals, so the rate helps compare the periods.

It is still an imperfect baseline. A mapped account may be inactive, the same account can change more than one village, and player activity may change after the artefact date. Normalizing for account count does not adjust for those differences.

How we chose the worlds and time windows

We selected numbered regular worlds with a recorded round start and a listed artefact date between 19 August and 31 October 2026. We checked tracked worlds and the server calendar, including completed rounds. Sixteen had every required daily archive; one additional candidate was missing an earlier snapshot. Annual Special and named-world formats were excluded because their artefact rules can differ.

For a listed UTC calendar date D, the before window compares eight snapshots from D−8 through D−1, producing seven daily intervals. The after window compares eight snapshots from D+2 through D+9, also producing seven intervals. The gap removes the interval containing the listed date and provides extra room for uncertainty about the actual spawn time.

We use the calendar’s listed date; we did not independently verify the exact in-game release time on each world. The 256 archived snapshots were taken roughly daily. We counted 19 before-window changes whose receiving account was absent from the previous map separately; they are excluded from the comparison. Multiple ownership or alliance changes between two captures may be missed or combined.

Travian’s game-speed table lists different artefact timings for each speed. The sample covers seven 1x, one 2x, six 3x and two 5x rounds. It does not include a 10x world with the required complete coverage.

Common questions

Does conquering increase after artefacts release?

On 16 sampled worlds, observed player-to-player village changes rose from 10.94 to 15.79 per 1,000 mapped account-days between the two study windows. The snapshots include planned transfers and cannot establish what caused the change.

Does alliance switching change after artefacts appear?

Direct changes from one alliance to another fell from 7.32 to 4.97 per 1,000 mapped account-days across the two windows. Players moving through a period without an alliance are counted separately.

Does the study count captures of Natar artefact villages?

No. The study counts observed ownership changes between player accounts. Artefact villages initially belong to Natars, so their first capture is outside that measure.